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Old Apr 07, 2011, 06:06 AM // 06:06   #21
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I don't see a way to get this to work, a simple tracking skill wouldn't help, you couldn't really have a single skill giving you that sort of power.
Being able to track that accurately would need a tracking title which at level 10 would let you read tracks giving species and age of the track etc.
That of course isn't going to happen in this game.

Something like the light of deldrimor which would briefly show tracks could work I suppose.
Always supposing of course the game actually knows where the lost patrol is at all times.

While I like things to be difficult in the game so you have a challenge I do hate long drawn out repetitive activities, vanquishing some areas can be a little frustrating.

Last edited by gremlin; Apr 07, 2011 at 10:45 AM // 10:45..
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Old Apr 07, 2011, 07:05 AM // 07:05   #22
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/notsigned

if anything fix those zone that have moving monsters. as in they can leave the zone! i know some places still have this bug..its soo annoying! lost a vanq this way. D:
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Old Apr 07, 2011, 07:40 AM // 07:40   #23
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Just have a plan of VQ.

I normally first clean corners of the map, i mean I first clean borders of the map, and then I go in the middle. This way, I normally just have to look like 2-4 minutes for last group just because of their patrol.

But VQing Rhea's Crater before 2 days made me go nuts with those Outcast running around so fast

Last edited by X-Plosiv; Apr 07, 2011 at 07:50 AM // 07:50..
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Old Apr 07, 2011, 09:06 AM // 09:06   #24
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Quote:
Originally Posted by Silvia Shadowback View Post
Another idea is that make a Vanquish be complete when 95% on enemies are slain. This way if you miss a patrol you wont have to worry about it. If you were capable of clearing out 95% then I don't think one last group of roaming monsters would prove that you weren't capable of VQing the entire area.
IMHO, Silvia's idea is easiest to implement. Not only patrols can be a pain but finding the last group of popups can be very dreary.
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Old Apr 07, 2011, 12:17 PM // 12:17   #25
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Originally Posted by wilebill View Post
IMHO, Silvia's idea is easiest to implement. Not only patrols can be a pain but finding the last group of popups can be very dreary.
Pop-ups that haven't been triggered don't need to be killed to complete a vanquish.

Finding a roaming patrol may only be an obstacle in a few areas. And normally, it doesn't take that long to find those wayward critters. Checking the wiki before going in can help in locating missing patrols. Having a systematic route that ensures complete coverage of the area is very helpful. And splitting the party up to search for lost mobs works wonders.
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Old Apr 07, 2011, 02:50 PM // 14:50   #26
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Originally Posted by wilebill View Post
IMHO, Silvia's idea is easiest to implement. Not only patrols can be a pain but finding the last group of popups can be very dreary.
It's the easiest to implement, but it's the stupidest one of them all.. The term to "vanquish" means to completely annihilate every monster in the area.. Not 90%, not 95%, not 99%, no, every one of them.. It would make an already way too easy title even easier..

Could we make a rule in Sardelac's to stop suggesting something to ping the last mob in a VQ? I know it's called the "search button" but this one is especially annoying.. Since it's been explained multiple times why it won't work..

Also, the LoD suggestion doesn't work either. LoD only works on pre-determined stationary npc-like objects, and only within radar range. Because, if it's outside radar range, it doesn't exist.. Same with the sniffy skill used in Against the Nornbear, before someone brings that up.. The locations are either pre-determined, or they are within Radar range, so implenting something that is neither of those, will not work.. Since spawns are random, and you last patrol will most likely NOT be in your radar range, implementing something that would work is not possible...
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Old Apr 07, 2011, 08:09 PM // 20:09   #27
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Originally Posted by thedeadlyassassin View Post
2 people so far that obviously don't vanquish

I have all my vanquish titles, thank you very much.


still not signed.
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Old Apr 08, 2011, 07:47 PM // 19:47   #28
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/not signed
As long as you use right vanqhish strategy/path (depends on your knwlodge of the area and of vanquish art), you don't have to search for last group for that long in every area. At most you spend 10 minutes searching last group, in 1 area out of 10.

Quote:
2 people so far that obviously don't vanquish
People who don't agree with you arn't necessarily people who don't know what they are talking about.

For example, I don't agree with you, even if I did legendary vanquisher 5 times.
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Old Apr 08, 2011, 08:11 PM // 20:11   #29
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Quote:
Originally Posted by Bright Star Shine View Post
It's the easiest to implement, but it's the stupidest one of them all.. The term to "vanquish" means to completely annihilate every monster in the area.. Not 90%, not 95%, not 99%, no, every one of them.. It would make an already way too easy title even easier..
You can finish majority of faction vanqs without killing every enemy. I can kill two mobs in Tahnnakai and complete the vanquish while there are 200+ zone, 1 in bukdek, and some areas in factions mobs don't count until enemies come into radar.

But otherwise why is this thread still open? There have been numerous QQ vanq threads
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Old Apr 08, 2011, 08:20 PM // 20:20   #30
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I have my legendary vanquisher and there were only a few areas where finding the roaming mob was difficult... Ettin's Back and Diviner's Ascent come to mind. I think it's just a quirk of vanquishing we need to deal with, and for the long haul (legendary title) it's not a big enough problem that you need to have a separate skill, imo.
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Old Apr 08, 2011, 09:43 PM // 21:43   #31
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Maybe I should elaborate, because a lot of people are bringing up things that aren't my problem, thinking it is.

FIRST, I have no problem Vanquishing at all. I understand the title is easy and time consuming. I understand that the game is easy-mode now. I understand that, I got guardian of Cantha and Elona in a day without failing a single mission, using the same build every mission except maybe one skill that is almost a must in some.

Second, my problem is NOT looking for places I didn't walk to. I look at the wiki, and have it up every time I vanquish. I explore the ENTIRE area, and often kill the maximum amount of enemies in the area (due to pop ups). My problem is some mobs move faster than my character and in a certain area of patrol. Most the time wiki does not give the specific patrol. For example - the Arid Sea had a hydra boss patrol. Wiki does not give the details of the patrol. I spent 40 minutes trying to find them. I placed heroes everywhere, and they didn't find it. I eventually got lucky after circling the entire map everywhere, and going to the places I did previously see them at.

This skill does not make the game any more difficult nor easy. There is no difficulty change at all. Searching 40 minutes for a mob you can kill in 5-10 seconds is ridiculous. THAT is the reason I want this skill, or a similar way to be inserted into the game. I wouldn't mind the idea of having the random ping every few seconds when it's the last mob either. But Guild Wars is not a game that wants grinding. Though there are grinding titles (not inserted for the grinding), Arenanet specifically says they do not want grinding titles, so why would they want players to run in circles getting annoyed and frustrated? They don't want to slow people down from getting titles, in fact, they encourage people to get titles/items.

Those that think this is just a QQ thread need to grow up. I play the game to play the game. Running in circles is not the point of the game, nor the title either. You also must remember that updates always come to MMORPGs, some that even make the game easier. I'm sure lots of you complained about the 7 hero update eh? Even though that title made the game nearly 5 times easier than before. Even though my skill idea doesn't make the game any easier, it makes it less time consuming. The title is still a time consuming one to get.

I don't mind people disagreeing, but don't turn down an idea just because you wouldn't use it. There are lots that would. And I don't see how it could possibly make the game any worse. Remove the running effect, I don't care, I only added it to make the Norn rank mean something. Heck change it to "you are crippled for 15....5 seconds" for all I care.
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Old Apr 08, 2011, 09:55 PM // 21:55   #32
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/signed

Games are meant to be fun.

Current VQ is not painful in a sense of too hard. It is in a sense of too dull.
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Old Apr 09, 2011, 02:31 AM // 02:31   #33
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Quote:
Originally Posted by thedeadlyassassin View Post
2 people so far that obviously don't vanquish
lololololol.

Legendary Vanquisher/Master of the North here and /notsigned.

The frustration makes the victory all the sweeter. Don't hand me VQs on a plate, make me play for them and make them take some time too. These titles are not meant to be quick.
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Old Apr 09, 2011, 01:09 PM // 13:09   #34
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I have all vanquishers, and I know it can be annoying.


But instead a skill, I'd rather have a consumable.
Nightfall has no summoning stones or consumables, it could be the whispers one. Some kind of magic spyglass that activates a signal for the closest monster for 10 minutes.
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Old Apr 09, 2011, 02:11 PM // 14:11   #35
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Quote:
Originally Posted by MithranArkanere View Post
I have all vanquishers, and I know it can be annoying.


But instead a skill, I'd rather have a consumable.
Nightfall has no summoning stones or consumables, it could be the whispers one. Some kind of magic spyglass that activates a signal for the closest monster for 10 minutes.
Yeah because more cons are what we need right?

/notsigned.
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Old Apr 10, 2011, 01:18 PM // 13:18   #36
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You're essentially asking for something like this.

Closed.
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